Group: GNU Social/Project Comparison

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(Commodity webhosting approach)
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| [http://about.psyc.eu/ PSYC]
 
| [http://about.psyc.eu/ PSYC]
 
| '''Production'''
 
| '''Production'''
| '''XMPP, IRC'''
+
| '''PSYC, XMPP, HTTP, IRC''', [http://about.psyc.eu/Profile some FOAF]
| Conferencing
+
| [http://about.psyc.eu/Multicast Conferencing], messaging, [http://about.psyc.eu/Microblogging microblogging], profiles, [http://about.psyc.eu/Trust trust metrics]
 +
| [http://about.psyc.eu/Privacy Yes]
 
|}
 
|}
 
==On Your Computer==
 
==On Your Computer==
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Pros
 
Pros
* No doubt [http://wingolog.org/archives/2010/04/10/towards-a-gnu-autonomous-cloud peer-to-peer] is the approach that respects privacy the best, as it allows any social interaction to be end-to-end or group encrypted.
+
* No doubt [http://wingolog.org/archives/2010/04/10/towards-a-gnu-autonomous-cloud peer-to-peer] is the approach that respects privacy the best, as it allows any social interaction to be end-to-end or group encrypted. Some technologies even make it hard to observe who is communicating with whom.  
  
 
Cons
 
Cons
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| [https://gnunet.org/ GNUnet]
 
| [https://gnunet.org/ GNUnet]
 
| '''Production'''
 
| '''Production'''
| None
+
| GAP
| Filesharing
+
| Filesharing, Chat
 +
|-
 +
| [http://www.i2p2.de/ I2P]
 +
| '''Production'''
 +
| I2P
 +
| Pseudonymous Publication, IRC, Filesharing
 
|-
 
|-
 
| [http://allmydata.org/trac/tahoe-lafs Tahoe LAFS]
 
| [http://allmydata.org/trac/tahoe-lafs Tahoe LAFS]
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| [http://www.netsukuku.org/ Netsukuku]
 
| [http://www.netsukuku.org/ Netsukuku]
 
| Not in production
 
| Not in production
| Invented
+
| Netsukuku protocol suite
 
| Wifi mesh network
 
| Wifi mesh network
 
|}
 
|}

Revision as of 07:04, 13 May 2010

Group:GNU Social Project Comparison

In "The Cloud"

Commodity webhosting approach

Pros

  • Deployable on commodity PHP webhosting.

Cons

  • Commodity webhosting happens on virtual machine farms. Encryption, security and privacy are not safe on virtual machines.
  • A federation of such PHP-based servers cannot handle as much traffic as applications using optimized protocols rather than HTTP.

Projects

Commodity hosted services Code maturity Distributed protocols used Features Privacy support
StatusNet Production OStatus, OpenID Microblogging None
Crabgrass Production None Social networking with a focus on collaboration within and between groups. Wikis, task lists, asset management, photo galleries, decision making. AGPL, Ruby on Rails. Primary emphasis is on privacy. Seems OK
Diaspora Starting (OAuth, OpenID, ActivityStreams planned) Planned Planned
Elgg Production FOAF, Activty Streams, Pubsubhubub, REST API, Global Identifiers, RDFa Profiles, microblogging, streams, groups, plugins Excellent
Pinax Production OpenID Wiki, groups, forums, bookmarks Seems basic
Open Atrium Production Planned? Blog, calendar, group collaboration, docs, case tracking Seems basic
SMOB Production FOAF Microblogging None
BuddyPress Production None Members, groups, blogs, forums None
Daisychain Proof of concept Proof of concept Proof of concept
Partuza (Apache Shindig) Proof of concept OpenSocial Profile
The Appleseed Project Development halted Planned Profiles, photos with tagging
Knowee Alpha OpenID, FOAF Address book
Dutch Alpha OpenID Group blogging
DiSo In development ActivityStreams
Safebook Brainstorming
Lorea Brainstorming
SIOC Brainstorming
HelloWorld Brainstorming OpenID

Suggested protocols: MINE Project, NoseRub, OpenSocial for apps

Non-free software

  • iSocial: supports OpenID, OAuth, OpenSocial, etc.

Federation of Servers approach

Pros

  • Existing infrastructure of servers. Familiar traditional Internet architecture.

Cons

  • Still putting a certain degree of trust into servers, but we don't want unencrypted trust networks stored on servers, and can we trust SSL keys to be safe on servers in future?
  • Even if we only let them see encrypted messages, we would still trust our servers to carry our social graph.

A way to solve this dilemma is to allow for more servers to run on the user's computer – then it is fine if the server is involved in group encryption maths, storage of the web of trust and personal data of our friends or even private key encryption on the user's behalf. Essentially bringing XMPP and PSYC into a more P2P mode of operation. This works with PSYC – for XMPP it may need some tweaking.

Projects

Federated services Code maturity Distributed protocols supported Features Privacy support
XMPP Production XMPP Instant messaging, supports extensions Excellent
OneSocialWeb Beta XMPP Microblogging, profiles Seems great
Google Wave Beta XMPP Messaging, microblogging, instant messaging Seems great
Mycelia Development XMPP Wiki, bookmarks
PSYC Production PSYC, XMPP, HTTP, IRC, some FOAF Conferencing, messaging, microblogging, profiles, trust metrics Yes

On Your Computer

Peer-to-peer (P2P) / Distributed Hashtable (DHT) approach

Pros

  • No doubt peer-to-peer is the approach that respects privacy the best, as it allows any social interaction to be end-to-end or group encrypted. Some technologies even make it hard to observe who is communicating with whom.

Cons

  • Needs a special strategy for message delivery when a source goes offline (servers, DHT and/or group communication redundancy)

Projects

P2P services Code maturity Distributed protocols supported Features
GNUnet Production GAP Filesharing, Chat
I2P Production I2P Pseudonymous Publication, IRC, Filesharing
Tahoe LAFS Production None Filesharing
CSpace Production Invented IM
Angelapp Beta None Filesharing
RetroShare Beta Invented Filesharing, chat, forums
The Circle Ceased development Invented IM, IRC
Syndie Alpha None Forums
Netsukuku Not in production Netsukuku protocol suite Wifi mesh network

Non-free P2P networks

P2P services Code maturity Features
LifeSocial Proof of concept Profiles, photos, etc.
Opera Unite Production Photos, wall, music and filesharing. Capability for groups or global news pages is quite limited

Social desktop applications

Pros

  • allows for end-to-end encryption for people and groups, without browser
  • heavy integration in the computer desktop experience
  • allows for much richer interactions beyond traditional social networks (like file sharing)

Cons

  • could be done in an unsafe client/server way, so be careful to get it right! Get it right probably means to do it in a P2P way (see section above)

Projects

P2P services Code maturity Features
Nepomuk for KDE Beta? Metadata sharing
Social Desktop for KDE Beta? Authentication to issue tracking services, KDE forums, news feed

In-browser profile + certificates approach

Pros

  • Authenticate at any website using a secure profile stored in the browser.
  • Profile is always stored locally; external websites can't fake it.

Cons

  • Adds a layer of complexity without solving the problem, since creating a forum/microblogging still requires some kind of hosting.
  • You need to surf to web sites to pick up profiles and information waiting for you, there is no real-time notification stream.
  • You cannot do group encryption.

Protocols

  • FOAF+SSL for RESTful p2p authentication - libraries in php, java, perl, python, and Apache module available.

Projects

  • No browsers implement FOAF+SSL so no projects have been initiated

Distributed Node Architecture

This architecture entails separating an end-user's GNU Social node into five components. See here for more. This essentially brings all of the approaches (and thus existing solutions) mentioned above into a big picture and defines a framework for them to interact.

Pros

  • Allows end-to-end encryption for people and groups and anything else
  • Allows the use of arbitrarily many transport protocols such as HTTP, XMPP, or PSYC for relaying data between nodes
  • "Future proofs" by defining protocols between components and not making assumption about the structure of other aspects of the node
  • Allows users to access the same account using different client programs (web browser, dedicated app, MeMenu, etc.)

Cons

  • Possibility of over-design

Projects