Group: Defective by Design/Frequently Asked Questions

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m (Cleaned up a few leftover stubs I introduced with the previous edit.)
(added "which formats support DRM" question from existing page so it can be edited by this group.)
 
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== What is DRM? ==
+
This is the drafting page for edits and improvements to the [http://www.defectivebydesign.org/faq Defective by Design DRM FAQ].
  
DRM stands for "Digital Restrictions Management." It's a type of access control technology that restricts what you could ordinarily do with computer files and electronic devices. If you've ever wondered why you have to pay to rent cable boxes or why you can't install the software you buy on all of your computers, it's because you are being restricted by DRM.
+
'''If we want to avoid a future in which our devices serve as an apparatus to monitor and control our interaction with digital media, we must fight to retain control of our media and software.'''
  
Besides imposing limits on what you're able to do, DRM can also compromise your privacy by "phoning home" private information about you when you use a DRM-encumbered product.
+
== What is the social impact of DRM? ==
  
== What are some examples of DRM? ==
+
Proposed question. Response needed.
  
*You can purchase electronic copies of games from [http://store.steampowered.com/ Steam], but you [http://forums.steampowered.com/forums/showthread.php?t=1790394 can't] sell them or give them to someone less fortunate after you're done playing them. If you so much as try, Steam will [http://forums.steampowered.com/forums/showpost.php?p=21229829&postcount=10 disable your account], which takes away your entire game collection.
+
== What is DRM? ==
 +
Digital Restrictions Management is the practice of imposing technological restrictions that control what users can do with digital media. When a program is designed to prevent you from copying or sharing a song, reading an ebook on another device, or playing a single-player game without an Internet connection, you are being restricted by DRM. In other words, '''DRM creates a damaged good; it prevents you from doing what would be possible without it.''' This concentrates control over production and distribution of media, giving DRM peddlers the power to carry out massive digital book burnings and conduct large scale surveillance over people's media viewing habits.
  
*[https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal During the mid-2000s], Sony bundled DRM with its music CDs that tracked users' listening habits, created security vulnerabilities in their computers, and prevented CD copying software from functioning.
+
== What does DRM stand for? ==
 +
Industry supporters of DRM refer to it as "digital rights management," as if to suggest that users should be powerless and relinquish their ability to decide how they can use and interact with their media. DRM is a mechanism to enforce severe restrictions on users' media that would otherwise be impossible, so DRM is about restrictions, not rights. Users should have control over their own media, not be left at the mercy of major media and technology companies. For that reason, opponents of DRM refer to it as "Digital Restrictions Management."
  
*Instead of connecting coaxial cable straight to your TV, you have to rent cable boxes that can descramble the cable company's signal encryption. They're passing the cost of implementing DRM onto you.
+
== What are some examples of DRM? ==
 +
Depending on the DRM system, various limits and controls are imposed on both hardware and software. Users may be forced to use certain hardware or software platforms, limited to accessing their media on a predetermined number of devices, required to have a persistent Internet connection to use local files, have their files tied to an online account, unable to use accessibility software such as screen readers, cut off from accessing media in certain locales, or even stripped of their media by having their files silently and remotely deleted at any time.
 +
* If you purchase electronic copies of games from [https://store.steampowered.com/ Steam], you [https://forums.steampowered.com/forums/showthread.php?t=1790394 can't sell them or share them with a friend] after you're done playing them. If you so much as try, Steam will [http://forums.steampowered.com/forums/showpost.php?p=21229829&postcount=10 disable your account], which takes away your entire game collection.
 +
* [https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal During the mid-2000s], Sony bundled its music CDs with DRM that tracked users' listening habits, created security vulnerabilities in their computers, and prevented CD copying software from functioning.
 +
* Netflix and YouTube have constructed anti-features to prevent customers from viewing their media in certain countries or on a certain number of devices.  
 +
* In 2009, Amazon remotely deleted copies of George Orwell's dystopian novel, 1984, that were distributed through the Kindle store. This chilling example of potentially malicious behavior would have never been possible without DRM.
  
== Why do companies say they use DRM? ==
+
== What is the purpose of DRM? ==
 +
While it is advertised as a mechanism to prevent copyright infringement, DRM is actually designed to restrict all of the incredible possibilities enabled by digital technologies and place them under the control of a few, who can then micromanage and track every interaction with digital media. In other words, DRM is designed to take away every possible use of digital media, regardless of legal rights, and sell some of these functionalities back as severely limited services.
  
The official explanations from organizations like the Motion Picture Association of America (MPAA) and electronics companies like Microsoft typically focus on three main points:
+
== Doesn't DRM limit copyright infringement? ==
 +
DRM is not about limiting copyright infringement. Such an argument attempts to make DRM appear beneficial to authors and is based entirely on a (very successfully advertised) misrepresentation of DRM's purpose. To illustrate the absurdity of the argument, consider the nature of file sharing: to obtain a copy of a file without permission, downloaders go to a friend or a file sharing network, not a DRM-encumbered distribution platform. If DRM existed only to prevent unauthorized sharing, every distribution method for that particular piece of media would have to be distributed by an uncrackable DRM-encumbered distribution platform, which is impossible on its own. So long as one copy becomes available without DRM, countless more are easily produced. '''Industry proponents of DRM are well aware that DRM is not a copyright enforcement mechanism. DRM is only marketed as a copyright enforcement mechanism to mislead authors into tolerating and even defending it.'''
  
*DRM respects "intellectual property"
+
== What is the difference between DRM and copyright enforcement? ==
*DRM protects content creators
+
DRM restricts entirely different activities than copyright does, and serves an entirely separate function. While Copyright restricts who can distribute media, DRM restricts how users can access their media. Copyright already provides leverage against illegal distribution, meaning that the largest distribution platforms must already adhere to the demands of large publishers, studios, music labels, and software companies. DRM provides antifeatures (features that exist only to worsen the service for users) and charges for their removal. This gives major media and technology companies much broader control over the use of media than is enabled by copyright law, while copyright allows them to force all legal media distribution services to use DRM.
*DRM promotes "fair use," especially with streaming/rental services
 
  
== Doesn't DRM respect intellectual property? ==
+
== Who does DRM harm? ==
 +
DRM only restricts and punishes those who have acquired their media legally through DRM-encumbered platforms. Even authors, along with independent labels, studios, and publishers suffer. When a distributor gains significant control over a particular market, DRM enables them to lock in their customers to their platform. Once customers are locked in, so are labels, studios, and publishers. If an independent publisher wants to switch away from a DRM-encumbered distributor, customers might have to re-purchase their media on the new platform. As with any instance of monopolization, businesses which dominate a market can arbitrarily dictate the price they charge, as well as the price they pay for media, because suppliers are dependent on them. Without DRM, users have control over their own media such as where, when, how, and on what platforms they choose to use their files.
  
(expand stub)
+
== Doesn't DRM make sense for streaming media and rental services? ==
 +
The problem with this argument is that it invites a future in which nobody has any control over their devices, and can only access media through DRM-encumbered distribution services. This argument is also based on misinformed claims that DRM prevents copyright infringement (see above). Streaming media services are rising in popularity, and DRM turns this into an opportunity to bring an end to personal media ownership. Rather than having services that can stream a user's media to any device using whatever software they choose, DRM consolidates distribution and services, such that all access to media must be through these services.
  
== Doesn't DRM protect content creators? ==
+
For devices, DRM limits media distribution by groups of countries, thereby frustrating intercontinental travelers and cultural exchanges.  Furthermore, older devices, even those that accept flash memory upgrades, often cannot be equipped with new keys because of the weakness that distributing those keys over the Internet would imply.  Although major media distribution companies accept returns in such cases, shipping expenses and frustration remain in charge of consumers, who may want to switch to unofficial distributions just in order to enjoy better usability.
  
DRM is not about protection from copyright infringement. Clearly, people who share files with their friends are still able to do so despite the proliferation of DRM in media products. Content obtained this way has no restrictions on personal use: users can do ''what'' they want ''when'' they want, and on any device.
+
== Isn't DRM ineffective anyway? ==
 +
The argument that DRM "doesn't work" because it can often be circumvented misses the point, because DRM is not about copyright enforcement. DRM is very effective at what it does: limiting the freedom of anyone who uses DRM-encumbered services so that some functionality can be sold back as severely limited services.
  
Users of DRM-encumbered services are unable to use their files the same way. There may be restrictions on how they can be accessed, how many times they can be used, and so on. Content obtained this way is objectively inferior to the same material from shared sources like darknets or torrents.
+
== Why is DRM bad for software user freedom? ==
 +
DRM is incompatible with free software. DRM is only possible by keeping some parts of a computer secret from users and unmodifiable, which is a direct attack on users's freedom. DRM cannot function while being free software as this would allow the antifeatures enforced by DRM to be undone.
 +
 +
== Are Hollywood and the media companies to blame for DRM? ==
 +
Not exclusively. Major media companies work in tandem with technology companies to create DRM and force all legal media distributors to encumber files with it. This way, all their customers remain dependent on them, and helps maintain their dominant position in the market.  
  
DRM hurts content creators because it reduces the incentive to purchase products from "official" services. Would ''you'' pay more for a defective product when the working alternative is free?
+
== Is watermarking DRM? ==
 
+
Watermarking is different from DRM, but may used in conjunction with DRM or proprietary file formats.
== Doesn't DRM make sense for streaming media and rental services? ==
 
 
 
No. DRM disallows offline use, so it prevents people from having full access to legally-obtained content. Having to download content every time you want to access it contributes to network congestion and works against users with capped Internet service. Netflix alone uses [http://www.pcmag.com/article2/0,2817,2395372,00.asp nearly a third] of U.S. bandwidth during peak times!
 
  
It can even cause people to lose access to their content altogether. For instance, users of XBMC, a popular free software media center, suddenly lost the ability to watch Amazon Instant Video content on GNU/Linux devices when Amazon decided to enable DRM following the launch of its in-house streaming shows. Affected customers were told to buy an "approved" proprietary device and received no compensation for the loss of their video collections.  
+
Watermarking is typically used to identify the source of unauthorized copies. When authorized copies are distributed, each receives a unique watermark, a hidden indicator which does not affect the file's function, but can be used to identify who it was given to. The goal is to be able to identify the source of unauthorized copies found online, and punish the person who originally obtained the authorized copy and shared it. This technique doesn't affect the ability to play such files with free software, nor does it add any technical restriction to control its use.
  
DRM in streaming media/rental services has become so pervasive that many people equate "streaming" with "cannot be used offline" instead of "optimized for real-time transmission." It perpetuates a cycle of de-education whereby users become accustomed to increasing levels of restriction and start thinking of technological freedom as irrelevant, implausible, or even impossible.
+
== Shouldn't people who make digital works be able to get compensation for their work? ==
  
It would be better to use a "paid subscription" model whereby users receive access to DRM-free copies of media as long as they have a subscription.
+
Yes, we believe that it's important for artists and developers to be able to make a living. We recognize that developing new business models that don't use DRM is challenging. However, we believe that DRM is never acceptable because it harms users. It's worth noting that, in most cases, media owners impose DRM to stymie competition or twist the elbows of distributors, not to protect artists and developers.
  
== Okay, so why do companies ''really'' use DRM? ==
+
A community of DRM-free businesses successfully compete with others who do use DRM. In fact, part Defective by Design's mission is to connect those businesses with likeminded customers through our [https://www.defectivebydesign.org/guide Guide to DRM-free Living].
  
DRM imposes artificial limitations on working products to force you to behave a certain way - either to pay money for privileges you'd ordinarily have, or to make it difficult or impossible for you to move to a competitor's product. (expand)
+
== Which formats support DRM? ==
  
 +
It's important to remember that sometimes DRM is built into software and not part of a file format, and also file formats that support DRM do not necessarily require it. If you are wondering whether the file you are using could possibly be encumbered by DRM, we maintain the following list. Please note that this is only a list of formats which support DRM, and bears no weight on any other technical merits or restrictions of the formats.
  
== Isn't DRM ineffective anyway? ==
+
Here is a list of formats that support DRM:
  
The argument that DRM "doesn't work" because people still find ways to
+
'''Ebooks'''
share media is moot because that isn't what DRM is for. DRM is about
+
<ul>
controlling what legal downloaders can do with their files and has no
+
<li>Archos Diffusion - Archos Reader (<em>.aeh</em>)</li>
impact on those who acquire their files outside of DRM schemes.  
+
<li>Broadband eBooks (BBeB) - Sony media (<em>.lrf; .lrx</em>)</li>
 +
<li>EPUB - IDPF/EPUB (<em>.epub</em>)</li>
 +
<li>PalmDOC eReader (formerly Palm Digital Media/Peanut Press) - Palm Media (<em>.pdb</em>)</li>
 +
<li>Founder Electronics - Apabi Reader (<em>.xeb; .ceb</em>)</li>
 +
<li>Apple - iBook (<em>.ibooks</em>)</li>
 +
<li>Amazon Kindle - KF8 (<em>.azw; .kf8</em>)</li>
 +
<li>Microsoft LIT - Microsoft Reader (<em>.lit</em>)</li>
 +
<li>Mobipocket - PRC (Palm OS) - (<em>.prc; .mobi</em>)</li>
 +
<li>Portable Document Format (.pdf)</li>
 +
<li>TEBR - TEBR (<em>.tebr</em>)</li>
 +
</ul>
  
What DRM is very successful at is limiting the freedom of anyone who
+
'''Audio'''
uses DRM-encumbered services so that the company behind said service
 
can sell any and all (previously disabled) functionality back to them.
 
Because copyright already provides leverage against illegal
 
distribution, this means that the largest distribution platforms must
 
already adhere to the demands of publishers, studios, labels, and
 
software companies. This demand is often DRM, which allows them to sell
 
intentionally limited services and maintain their current monopolistic
 
(or oligopolistic) positions in the market. This is bad for independent
 
publishers, studios, and labels as well as all media participants. This
 
is not about fair compensation; it's about digitally-enforced
 
exploitation.
 
  
== Why is DRM bad for free software users? ==
+
To avoid DRM and other restrictions, we recommend using free audio formats such as Opus (http://www.opus-codec.org) (.opus) or Vorbis (http://www.vorbis.com/) (.oga; .ogg) for general use and FLAC (https://www.xiph.org/flac) (.flac) for lossless, and Speex (.spx) for speech.
  
The Web would certainly be better off without Microsoft Silverlight and Adobe Flash Player, but the idea that putting DRM into HTML itself to make them obsolete is absurd. The Encrypted Media Extensions (EME) proposal would not make proprietary, platform-specific plugins disappear; in fact, it makes a new space for them as content decryption modules (CDMs). These would be no less of a problem for Web users - especially those using free/libre and open source browsers and operating systems. Their air of legitimacy as parts of a Web standard would make them a much bigger problem.
+
<ul>
 +
<li>Advanced Audio Coding (<em>.m4p; .aac</em>)</li>
 +
<li>Adaptive Transform Acoustic Coding (ATRAC) - Sony Corporation (<em>.aa3; .oma; .at3</em>)</li>
 +
<li>MPEG-1 or MPEG-2 Audio Layer III  (<em>.mp3</em>)</li>
 +
<li>RealAudio (<em>.ra; .ram</em>)</li>
 +
<li>Windows Media Audio (<em>.wma</em>)</li>
 +
</ul>
  
Providing a space for a DRM scheme in HTML5 invites the kind of incompatibilities that HTML was created to undo. EMEs would require that proprietary browsers and operating systems implement more restrictive antifeatures to prevent bypassing the DRM, and as the corollary to this, EMEs would be able to detect whether the user’s software did not have such antifeatures (as is the case with free/libre and open source software, specifically GNU+Linux operating systems) and refuse to deliver the media.
+
'''Video'''
  
New implementations of anti-user technology are not preferable to old implementations of anti-user technology. While it may eliminate the corporate demands for Silverlight and Flash, at least in their current incarnation, the Encrypted Media Extensions plan takes what makes those particular technologies terrible for users (digital restrictions management, poor cross-platform support, etc) and injects it directly into the fabric of the Web. This is equivalent to inviting Microsoft Silverlight, Adobe Flash Player, and the like to be part of the HTML5 standard.
+
To avoid DRM and other restrictions, we recommend using free video formats such as Theora (http://www.theora.org/) (.ogv; .ogm), VP8 (http://www.webmproject.org/) (.webm), or Daala (https://www.xiph.org/daala).  
  
== Aren't Hollywood and the media companies really to blame for DRM? ==
+
<ul>
 
+
<li>DivX Media Format (DMF) - DivX, Inc. (<em>.divx</em>)</li>
Not exclusively, no. Hollywood and media companies work in partnership with technology companies on DRM [expand].
+
<li>Flash Video (<em>.swf; .flv; .f4p</em>)</li>
 
+
<li>M4V - Apple, Inc. (<em>.m4v</em>)</li>
== Is watermarking DRM? ==
+
<li>MPEG-4 Part 14 - MP4 (<em>.mp4</em>)</li>
 +
<li>QuickTime File Format (QTFF) - Apple, Inc. (<em>.mov; .qt</em>)</li>
 +
<li>RealVideo (<em>.rm; .rmvb</em>)</li>
 +
<li>Windows Media Video (<em>.wmv</em>)</li>
 +
</ul>
  
No. DRM is restricting your rights of using.
+
{{featured resource|month=August|year=2013}}
Watermarking is protecting the right of the author...
 

Latest revision as of 15:56, 18 September 2017

This is the drafting page for edits and improvements to the Defective by Design DRM FAQ.

If we want to avoid a future in which our devices serve as an apparatus to monitor and control our interaction with digital media, we must fight to retain control of our media and software.

What is the social impact of DRM?

Proposed question. Response needed.

What is DRM?

Digital Restrictions Management is the practice of imposing technological restrictions that control what users can do with digital media. When a program is designed to prevent you from copying or sharing a song, reading an ebook on another device, or playing a single-player game without an Internet connection, you are being restricted by DRM. In other words, DRM creates a damaged good; it prevents you from doing what would be possible without it. This concentrates control over production and distribution of media, giving DRM peddlers the power to carry out massive digital book burnings and conduct large scale surveillance over people's media viewing habits.

What does DRM stand for?

Industry supporters of DRM refer to it as "digital rights management," as if to suggest that users should be powerless and relinquish their ability to decide how they can use and interact with their media. DRM is a mechanism to enforce severe restrictions on users' media that would otherwise be impossible, so DRM is about restrictions, not rights. Users should have control over their own media, not be left at the mercy of major media and technology companies. For that reason, opponents of DRM refer to it as "Digital Restrictions Management."

What are some examples of DRM?

Depending on the DRM system, various limits and controls are imposed on both hardware and software. Users may be forced to use certain hardware or software platforms, limited to accessing their media on a predetermined number of devices, required to have a persistent Internet connection to use local files, have their files tied to an online account, unable to use accessibility software such as screen readers, cut off from accessing media in certain locales, or even stripped of their media by having their files silently and remotely deleted at any time.

  • If you purchase electronic copies of games from Steam, you can't sell them or share them with a friend after you're done playing them. If you so much as try, Steam will disable your account, which takes away your entire game collection.
  • During the mid-2000s, Sony bundled its music CDs with DRM that tracked users' listening habits, created security vulnerabilities in their computers, and prevented CD copying software from functioning.
  • Netflix and YouTube have constructed anti-features to prevent customers from viewing their media in certain countries or on a certain number of devices.
  • In 2009, Amazon remotely deleted copies of George Orwell's dystopian novel, 1984, that were distributed through the Kindle store. This chilling example of potentially malicious behavior would have never been possible without DRM.

What is the purpose of DRM?

While it is advertised as a mechanism to prevent copyright infringement, DRM is actually designed to restrict all of the incredible possibilities enabled by digital technologies and place them under the control of a few, who can then micromanage and track every interaction with digital media. In other words, DRM is designed to take away every possible use of digital media, regardless of legal rights, and sell some of these functionalities back as severely limited services.

Doesn't DRM limit copyright infringement?

DRM is not about limiting copyright infringement. Such an argument attempts to make DRM appear beneficial to authors and is based entirely on a (very successfully advertised) misrepresentation of DRM's purpose. To illustrate the absurdity of the argument, consider the nature of file sharing: to obtain a copy of a file without permission, downloaders go to a friend or a file sharing network, not a DRM-encumbered distribution platform. If DRM existed only to prevent unauthorized sharing, every distribution method for that particular piece of media would have to be distributed by an uncrackable DRM-encumbered distribution platform, which is impossible on its own. So long as one copy becomes available without DRM, countless more are easily produced. Industry proponents of DRM are well aware that DRM is not a copyright enforcement mechanism. DRM is only marketed as a copyright enforcement mechanism to mislead authors into tolerating and even defending it.

What is the difference between DRM and copyright enforcement?

DRM restricts entirely different activities than copyright does, and serves an entirely separate function. While Copyright restricts who can distribute media, DRM restricts how users can access their media. Copyright already provides leverage against illegal distribution, meaning that the largest distribution platforms must already adhere to the demands of large publishers, studios, music labels, and software companies. DRM provides antifeatures (features that exist only to worsen the service for users) and charges for their removal. This gives major media and technology companies much broader control over the use of media than is enabled by copyright law, while copyright allows them to force all legal media distribution services to use DRM.

Who does DRM harm?

DRM only restricts and punishes those who have acquired their media legally through DRM-encumbered platforms. Even authors, along with independent labels, studios, and publishers suffer. When a distributor gains significant control over a particular market, DRM enables them to lock in their customers to their platform. Once customers are locked in, so are labels, studios, and publishers. If an independent publisher wants to switch away from a DRM-encumbered distributor, customers might have to re-purchase their media on the new platform. As with any instance of monopolization, businesses which dominate a market can arbitrarily dictate the price they charge, as well as the price they pay for media, because suppliers are dependent on them. Without DRM, users have control over their own media such as where, when, how, and on what platforms they choose to use their files.

Doesn't DRM make sense for streaming media and rental services?

The problem with this argument is that it invites a future in which nobody has any control over their devices, and can only access media through DRM-encumbered distribution services. This argument is also based on misinformed claims that DRM prevents copyright infringement (see above). Streaming media services are rising in popularity, and DRM turns this into an opportunity to bring an end to personal media ownership. Rather than having services that can stream a user's media to any device using whatever software they choose, DRM consolidates distribution and services, such that all access to media must be through these services.

For devices, DRM limits media distribution by groups of countries, thereby frustrating intercontinental travelers and cultural exchanges. Furthermore, older devices, even those that accept flash memory upgrades, often cannot be equipped with new keys because of the weakness that distributing those keys over the Internet would imply. Although major media distribution companies accept returns in such cases, shipping expenses and frustration remain in charge of consumers, who may want to switch to unofficial distributions just in order to enjoy better usability.

Isn't DRM ineffective anyway?

The argument that DRM "doesn't work" because it can often be circumvented misses the point, because DRM is not about copyright enforcement. DRM is very effective at what it does: limiting the freedom of anyone who uses DRM-encumbered services so that some functionality can be sold back as severely limited services.

Why is DRM bad for software user freedom?

DRM is incompatible with free software. DRM is only possible by keeping some parts of a computer secret from users and unmodifiable, which is a direct attack on users's freedom. DRM cannot function while being free software as this would allow the antifeatures enforced by DRM to be undone.

Are Hollywood and the media companies to blame for DRM?

Not exclusively. Major media companies work in tandem with technology companies to create DRM and force all legal media distributors to encumber files with it. This way, all their customers remain dependent on them, and helps maintain their dominant position in the market.

Is watermarking DRM?

Watermarking is different from DRM, but may used in conjunction with DRM or proprietary file formats.

Watermarking is typically used to identify the source of unauthorized copies. When authorized copies are distributed, each receives a unique watermark, a hidden indicator which does not affect the file's function, but can be used to identify who it was given to. The goal is to be able to identify the source of unauthorized copies found online, and punish the person who originally obtained the authorized copy and shared it. This technique doesn't affect the ability to play such files with free software, nor does it add any technical restriction to control its use.

Shouldn't people who make digital works be able to get compensation for their work?

Yes, we believe that it's important for artists and developers to be able to make a living. We recognize that developing new business models that don't use DRM is challenging. However, we believe that DRM is never acceptable because it harms users. It's worth noting that, in most cases, media owners impose DRM to stymie competition or twist the elbows of distributors, not to protect artists and developers.

A community of DRM-free businesses successfully compete with others who do use DRM. In fact, part Defective by Design's mission is to connect those businesses with likeminded customers through our Guide to DRM-free Living.

Which formats support DRM?

It's important to remember that sometimes DRM is built into software and not part of a file format, and also file formats that support DRM do not necessarily require it. If you are wondering whether the file you are using could possibly be encumbered by DRM, we maintain the following list. Please note that this is only a list of formats which support DRM, and bears no weight on any other technical merits or restrictions of the formats.

Here is a list of formats that support DRM:

Ebooks

  • Archos Diffusion - Archos Reader (.aeh)
  • Broadband eBooks (BBeB) - Sony media (.lrf; .lrx)
  • EPUB - IDPF/EPUB (.epub)
  • PalmDOC eReader (formerly Palm Digital Media/Peanut Press) - Palm Media (.pdb)
  • Founder Electronics - Apabi Reader (.xeb; .ceb)
  • Apple - iBook (.ibooks)
  • Amazon Kindle - KF8 (.azw; .kf8)
  • Microsoft LIT - Microsoft Reader (.lit)
  • Mobipocket - PRC (Palm OS) - (.prc; .mobi)
  • Portable Document Format (.pdf)
  • TEBR - TEBR (.tebr)

Audio

To avoid DRM and other restrictions, we recommend using free audio formats such as Opus (http://www.opus-codec.org) (.opus) or Vorbis (http://www.vorbis.com/) (.oga; .ogg) for general use and FLAC (https://www.xiph.org/flac) (.flac) for lossless, and Speex (.spx) for speech.

  • Advanced Audio Coding (.m4p; .aac)
  • Adaptive Transform Acoustic Coding (ATRAC) - Sony Corporation (.aa3; .oma; .at3)
  • MPEG-1 or MPEG-2 Audio Layer III (.mp3)
  • RealAudio (.ra; .ram)
  • Windows Media Audio (.wma)

Video

To avoid DRM and other restrictions, we recommend using free video formats such as Theora (http://www.theora.org/) (.ogv; .ogm), VP8 (http://www.webmproject.org/) (.webm), or Daala (https://www.xiph.org/daala).

  • DivX Media Format (DMF) - DivX, Inc. (.divx)
  • Flash Video (.swf; .flv; .f4p)
  • M4V - Apple, Inc. (.m4v)
  • MPEG-4 Part 14 - MP4 (.mp4)
  • QuickTime File Format (QTFF) - Apple, Inc. (.mov; .qt)
  • RealVideo (.rm; .rmvb)
  • Windows Media Video (.wmv)

This page was a featured resource in August 2013.