GNU Ball and Paddle

From LibrePlanet
Revision as of 19:35, 13 August 2009 by Hutchiep (talk | contribs) (Created page with '{{GNU Generation project |Short description=GNU Ball and Paddle |Type=Ball and Paddle game |Interests=Game Development, C++, Scheme |Long description=GNU Ball and Paddle is mainl...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

</noinclude> About | Blog | Wiki

GNU Ball and Paddle


Type Ball and Paddle game
Interests ,|x|x}}
Members ,|x|x}}{{#arraymap:|,|x }}


GNU Ball and Paddle is mainly an engine for classic "Ball and Paddle" style games with balls, blocks, powerups, paddle, etc. It uses GNU Guile for the level files so that it can be extensible. This functionality should be implemented even more so that even higher extensibility can be attained, like specifying by script functions to call on every frame or whenever a ball hits a wall or something like that.

"GNU Generation project" is not in the list (group, individual) of allowed values for the "Is entity" property.